Why Fun at Work Matters?
It’s official: Forced fun is over.
“People are fun brands that work for them in terms of their culture.”
This knowledge is from Nick Gianoulis, which is called “God of Fun” near his office. He had realized many years ago that he was planning an employee program that people are looking for ways to connect, celebrate and have fun throughout the week – not only in the company parties a year or two times. He started a fun department to give some fun to the working day.
On the #WorkTrends podcast, he shared how any leader could be more busy to work and keep employees busy. You can listen to the episodes given below, or continue reading for the reps.
Meghan am Biro
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Create shared experiences
Here’s the big question: What is the definition of “funny”? Gianoulis worked with an employee answering that question. After months of research, the employee came back with bad news: the universal definition of fun is not. Fun is different for every person. But, they found a common thread: when people share experiences together, people make fun
To make those shared experiences, Giannoulis and his team’s goal is to find out what is fun for each person, team and department. And they do not force anything. “One of the really important elements of this shared experience is that it is all inclusive and nonthreatening,” he says. “Nobody wants to see or excite your team. You allow people to participate at that level with whom they are comfortable.”
Here’s an example: One of his clients found that many employees of the company are like dancing. Some people like to dance, others may like to see “dance with stars”. At 3 PM Every day, the company takes a dance break.
Follow the rules of fun
“‘Lodge of Fun’ sounds like Oxymoron,” says Gianoulis, “There are some universal truths” to create fun experiences for people at work.
First of all: Leaders have to buy. “When leaders buy, we are 100 percent successful. When leaders do not buy and if we are trying to force it down, then it is only 50 percent successful, and it can live in a region or department , But it will not translate into the rest of the organization. ”
Second: Remember “Three CS”: Stability, Company Time and Compliance Plan activities continuously. Giannoulis recommends activity of 15 to 30 minutes once a month. Have fun at the company’s time – not just after work hours. And make sure the experience is in line with your overall company culture.
Making fun at work should not be complicated or costly. “We really encourage the promotion of things that are small, easy, organic and do not require expertise,” says Giannoulis.
Let’s say you want a company football game. Giannoulis suggested to adapt football to a degree where everyone can play. He will make this a game of 10 to 15 minutes, costs less than $ 100 with a prop and supply.
“The employees do not want these big, detailed team-building events anymore,” he says. Instead, millenniums are pressurizing for a more flexible culture that enjoys everyday life. And this is good news for everyone, he says. “It does not matter how old you are, everybody wants to have fun and flexibility at work.”